@startuml
sprite $humidity [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
00000000000000000000001C500000000000000000000000
0000000000000000000001DFF60000000000000000000000
000000000000000000001DFFFF5000000000000000000000
00000000000000000001DFFFFFF400000000000000000000
0000000000000000000CFFFFFFFF30000000000000000000
000000000000000000BFFFFFFFFFE2000000000000000000
000000000000000008FFFFFFFFFFFD000000000000000000
00000000000000005FFFFFFFFFFFFFA00000000000000000
0000000000000002FFFFFFFFFFFFFFF80000000000000000
000000000000001DFFFFFFFFFFFFFFFF5000000000000000
00000000000000BFFFFFFFFFFFFFFFFFF200000000000000
00000000000006FFFFFFFFFFFFFD99EFFD00000000000000
0000000000001FFA3127FFFFFFF301FFFF70000000000000
000000000000AF9000003FFFFFC008FFFFF2000000000000
000000000003FE00041009FFFF400FFFFFFA000000000000
00000000000BFA003F9004FFFD007FFFFFFF200000000000
00000000003FF8006FC002FFF600EFFFFFFFA00000000000
0000000000AFF7006FC001FFE006FFFFFFFFF10000000000
0000000000FFF8006FC002FF700DFFFFFFFFF70000000000
0000000005FFFA004FA004FF005FFFFFFFFFFC0000000000
000000000BFFFE00061009F800CFFFFFFFFFFF1000000000
000000000EFFFF7000002FF103FFFCABFFFFFF5000000000
000000000FFFFFF82015EF900BFE20001BFFFF7000000000
000000001FFFFFFFFFFFFF202FF3000000EFFF8000000000
000000000FFFFFFFFFFFFB00AFC001C4008FFF6000000000
000000000EFFFFFFFFFFF301FF8006FA004FFF5000000000
000000000CFFFFFFFFFFC009FF6007FC002FFF2000000000
0000000008FFFFFFFFFF401FFF6007FC002FFE0000000000
0000000003FFFFFFFFFD007FFF8006FB004FF90000000000
0000000000CFFFFFFFF600EFFFB002F6007FF30000000000
00000000004FFFFFFFE006FFFFF2000000DFA00000000000
00000000000BFFFFFF700DFFFFFC100008FF200000000000
000000000001EFFFFF005FFFFFFFE978DFF5000000000000
0000000000003FFFFFEEFFFFFFFFFFFFFF80000000000000
00000000000003EFFFFFFFFFFFFFFFFFF800000000000000
000000000000001BFFFFFFFFFFFFFFFE4000000000000000
00000000000000004CFFFFFFFFFFFF800000000000000000
00000000000000000038DFFFFFEB61000000000000000000
000000000000000000000012100000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define WEATHER_HUMIDITY(_alias) ENTITY(rectangle,black,humidity,_alias,WEATHER HUMIDITY)
!define WEATHER_HUMIDITY(_alias, _label) ENTITY(rectangle,black,humidity,_label, _alias,WEATHER HUMIDITY)
!define WEATHER_HUMIDITY(_alias, _label, _shape) ENTITY(_shape,black,humidity,_label, _alias,WEATHER HUMIDITY)
!define WEATHER_HUMIDITY(_alias, _label, _shape, _color) ENTITY(_shape,_color,humidity,_label, _alias,WEATHER HUMIDITY)
skinparam folderBackgroundColor<<WEATHER HUMIDITY>> White
@enduml